Pente is a two-player abstract board game played on a square board with orthogonal grid lines, traditionally with 19x19 intersections but other sizes can be used.  This game was invented by Gary Gabrel in 1978.

The objective of Pente is to place five or more stones in a row (horizontally, vertically or diagonally) or to capture five or more pairs of opponent's stones.  The first one who achieves this goal wins the game.


Pente is played on a Go-style square board with orthogonal lines, traditionally with 19x19 intersections.


The game begins with an empty board.

Each player has an allocated color, usually Black and White.

Starting with Black, players take turns alternately placing a stone on any unoccupied intersection.

If by placing a stone a player surrounds two connected stones of the opponent between the placed stone and another of the player's stones then that pair of opponent's stones is removed from the board:

This can be done horizontally, vertically and diagonally, and it is possible to capture more than one pair with the placement of one stone.

It is the act of placing that constitutes the capture: two adjacent stones that are already sandwiched between opponent's stones remain in the game.

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