|Arimaa is a two-player abstract board game invented by Omar and Aamir Syed in 2002.
Arimaa is played on a 8x8 board. There are four special cells called "traps", which are intended for capturing pieces:
There are two players in the game: Gold and Silver.
Each player has 1 elephant, 1 camel, 2 horses, 2 dogs, 2 cats and 8 rabbits:
A player wins the game if one of his own rabbits reaches the opposite line of the board.
A player may push or pull the opponent's rabbit into the goal. If at the end of a turn the opponent's rabbit remains there, the player loses. However, if the rabbit is moved back out of the goal row before the end of the turn, the player does not lose.
A player wins the game if his opponent remains without rabbits. If both players are left without rabbits on the same turn then the player making the move wins.
A player wins the game if he leaves his opponent without legal moves, i.e. either all opponent pieces are "frozen" or have no space to move.
If after a turn the same board position and side to move would be repeated three times, then that move is considered to be illegal and the player must select a different move. If in the rare case the only moves a player has are not allowed then the player loses due to being unable to make a move.
|Arimaa is a proprietary game which is patented and trademarked. It is being provided on igGameCenter with written permission from Arimaa.com and in compliance with "Section 2 of the Arimaa Commercial License" which can be found at www.arimaa.com.