| Overview |
Catena is a two-player abstract board game played on a hexagonal board that was invented by Luis Bolaños Mures in 2025.
It is a scoring game like Omega and Yodd.
|
| Board |
|
Catena is played on a hexagonal board with six cells per side. Larger boards, up to ten cells per side, can be used for a deeper game.
There are two players: Black and White. Each player has an unlimited supply of stones of their color. |
| Objective |
|
The goal of the game is to have a higher score than the opponent when no more stones can be placed. |
| Definitions | ||||||
|
A group consists of all stones that are connected to each other through adjacent stones, regardless of their color. A singleton is a group of one stone. A ribbon is a group that forms a single chain: every stone is adjacent to at most two other stones, and the chain does not close into a ring. A singleton is also a ribbon. A ribbon is called bounded if it cannot be extended, i.e. if no stone can be placed next to it.
|
| Play | ||||||
|
The game begins with an empty board. The button (see below) is placed next to it. Players move alternately, starting with Black. On each turn a player performs one of the following actions:
Placement After a placement, the group containing the new stone must be a ribbon. The new stone can start a new ribbon (a new singleton), extend an existing ribbon or join two existing ribbons into one, but it can never create a branch or close a ring. The colors of the stones do not matter. The diagram below shows examples of legal and illegal placements for either player:
A placement may create newly bounded ribbons in two ways: either by extending an existing ribbon to the point where it cannot grow anymore, or by placing a stone near the end of an existing ribbon and thereby blocking every way it could still grow. Claiming After a stone is placed, every ribbon that has just become bounded is claimed by the player with more stones in it: all opponent's stones in this ribbon are replaced with stones of that player's color. Note that a player's own placement may result in their stones being replaced with the opponent's stones: it does not matter who made the bounding move, only who has the majority. If a newly bounded ribbon has the same number of stones of each color, it is claimed by the opponent of the player who made the bounding move. A bounded ribbon never changes again. Below is an example of a claim:
End of the game The game ends when no more stones can be placed. At this point every ribbon is bounded and claimed. A player's score is the number of stones of their color on the board, plus half a point if they have taken the button, plus the value of komi in the case of White player. The player with the higher score wins the game. |
| Komi and button |
|
The komi is the whole number of points which is added to White's score at the end of the game as a compensation for playing second. Before the game starts, the first player chooses the value of komi from 0 to 15, and then the second player chooses which color they want to play with. The button is a special token which is used to avoid ties. At the end of the game, the player who has taken the button gets an extra half point in their score. If the button is not taken before the end of the game, it is given to the player who did not place the last stone. |
| Variants |
|
The game type and the scoring type are game options. Game type
Scoring type
|
| External Links |
|






Catena is a two-player abstract board game played on a hexagonal board that was invented by Luis Bolaños Mures in 2025.
It is a scoring game like
