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|Dameo is a two-player abstract board game played on a square checkerboard that was invented by Christian Freeling in 2000. This game belongs to draughts (checkers) family of games.|
Dameo é jogado num tabuleiro de 8x8 comum às damas.
The initial position of dark and light checkers is shown on the following picture:
|The goal of Dameo is to capture all opponent's checkers or to block them leaving the opponent without any legal move.|
Players move alternatively, starting from the player with the light checkers.
Ordinary checkers can move in two different ways:
When an ordinary checker ends its move on the last row of the board it is promoted to a king.
Kings can move any number of cells horizonally, vertically or diagonally (exactly like a Queen in Chess). Kings cannot jump over own pieces.
Neither ordinary checkers nor kings can land on an occupied cell.
An ordinary checker can capture an opponent's piece standing on an horizontally or vertically adjacent cell (in all four directions) if the next cell in the same direction is empty. The capture is made by jumping over this opponent's piece and placing the own checker on the next empty cell. The opponent's piece is removed from the board. If the same player's checker can continue capturing another opponent's piece then it must do so.
A king can capture an opponent's piece standing on the same horizontal or vertical line if there are no other pieces between them and the next cell or cells in the same direction are empty too. The capture is made by jumping over this opponent's piece and placing the king on any of the next empty cells. If the same player's king can continue capturing another opponent's piece then it must do so.
A multiple capture must be completed before the captured pieces are removed. In the course of a multiple capture the capturing piece may visit a vacant square more than once (going roundabout), but it may not jump the same piece more than once.
The capture is mandatory. It means that if the player can capture an opponent's piece (or pieces) on his turn then he must do so.
Majority capture precedes: if a player has a choice of jump sequences then he must choose the sequence that captures the most opponent's pieces.
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