Omega is a 2-4 player abstract board game played on a hexagonal board that was invented by Néstor Romeral Andrés in 2010. 


Omega is played on a hexagonal board with five to ten cells per side.

Object of the Game

The goal of Omega is to have the highest score at the end of the game. The final score for each player is calculated by multiplying the sizes of the different groups of stones of player's color.

In case of a tie, the last of the tied players wins.


The game begins with an empty board.

There are 2-4 players in the game:

  • White and Black
  • White, Black and Red
  • White, Black, Red and Blue.

Starting with White, players take turns according to the mentioned color order.

Each turn, the current player puts one stone of each color used in the game on any free cells of the board. This is, for a 2-player game, each player puts one white stone and one black stone, for a 3-player game - one white stone, one black stone and one red stone, and for a 4-player game - one white stone, one black stone, one red stone and one blue stone.

The game ends when, just before White’s turn, it is not possible to play a complete round (all players). For a 2-player game, at least 4 free spaces are needed to play a complete round; 9 for a 3-player game and 16 for
a 4 player game. A few spaces will remain free at the end of the game.

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