Morabaraba

Overview
The Morabaraba is a two-player ancient abstract strategy board game that originates in Africa. 

 

Board

The Morabaraba is played on a special board with 24 circle cells placed on three concentric squares. The circles are connected with lines as shown on the following picture:

 

There are two players: the first one has 12 White and the second has 12 Black cows before a game starts.

Objective
The goal of the game is to shoot 10 opponent's cows or to block them so the opponent has no any legal move on his turn.

Terms

A "Mill" - a row of three cows of the same color on any straight line drawn on the board (i.e. the lines between the following circles: A1-B2-C3 or B2-D2-F2).

"Shooting a cow" - removing one of the opponent's cows from the board during the game. The shot cow is removed from the board and cannot be reused later in the game. If the opponent's cow  is a part of a mill  then it cannot be shot. The only exclusion is when all opponent's cows are in mills. In this case any opponent's cow can be shot.

Play

A game begins with an empty board. Players move alternatively, starting from the player having White cows.

The game play is divided into two phases:

  1. Placing the cows
  2. Moving the cows

During the first phase players place a single cow per turn in any empty circle on the board. If by placing a cow player forms a new mill (or several mills) of his color then he gets a right to shoot one of the opponent's cows. The player can also skip shooting and pass the turn to his opponent if he wants.

After all 12 cows are placed on the board the second phase begins. During the second phase each player can move any of his cows to any empty adjacent circle along the drawn lines. As in the first phase, if moving a cow forms a new mill then player gets a right to shoot one of the opponent's cows. Players are allowed to break their own mills and remake them repeatedly by moving their cows back and forth. Each time the mill is formed the player is allowed to shoot another opponent's cow. But keep in mind that breaking own mills exposes the cows which were in a mill to the risk of being shot by the opponent on his next turn.

In the "Generally Accepted Rules" published by Mind Sports South Africa, a mill which is broken to form a new mill can't be formed again on the next move.

When a player remains with only three cows they are turned into "flying cows". These player's cows are allowed to "fly" to any empty circles, not just adjacent ones.

End of Game

The game ends up in one of the following situations:

  • If one of the players cannot move then his opponent wins the game.
  • If one of the players captures 10 of the opponent's cows (i.e. the opponent remains with just two cows) then this player wins the game.
  • If both players have only three cows each and neither player shoots a cow within ten moves then the game ends up with a draw.

External Links

 


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