Players move alternately, starting with Black.
A player can move any of his checkers horizontally, vertically, or diagonally exactly as many cells as there are checkers (both the player's and the opponent's) on the line in which it is moving.
Checkers can jump over other checkers of the same player, but not over the opponent's checkers.
Checkers can land on an unoccupied square or a square occupied by an opponent's checker. In the latter case the opponent's checker is considered to be captured and is removed from the board.
Below are several examples of moves:
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White can move the highlighted checker exactly two cells to the right because there are exactly two checkers in the same line. |
White can move the highlighted checker in the specified direction exactly three cells because there are exactly three checkers in the same line (two whites and one black). Note that the white checker can jump over another white checker. |
Black cannot move the highlighted checker in the specified direction. The reason is that there are three checkers in this line (two blacks and one white) but moving exactly three cells requires jumping over the opponent's (white) checker. Such moves are forbidden. |
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