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| Chess |
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| Overview |
Chess is a popular two-player abstract strategy board game, which ancestors are of Indian and Persian origin.
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| Objective |
| The objective of the Chess is to attack the opponent's King in such a way that the opponent cannot escape from the attack and cannot block it on his next turn. |
| Pieces | ||||||||||||||
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At the beginning of the game one of the players has 16 light pieces and the second player has 16 dark pieces:
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| Board |
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The Chess is played on a square board of 8x8 cells. The initial position of the pieces on the board is shown on the next picture:
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| Play | |
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Players move alternatively, starting from a player controlling white pieces. No piece can be moved to a cell occupied by another piece of the same color. If a piece moves to a cell occupied by an enemy piece the latter is considered to be captured and removed from the board. The capture is not mandatory, i.e. if one of the player's pieces can capture some enemy piece it's not required to do so. If a piece A can capture an enemy piece B it's said that the A attacks B or that the B is under attack. The King is said to be "in check" if it is under attack of some enemy piece (even if the attacking piece cannot move for some reason). A player may never leave his king "in check" at the end of his move. The "in check" situation can be eliminated in one of the following ways:
All possible moves for each type of the pieces are explained below. The Bishop can move any number of empty cells in any diagonal direction. The bishop cannot jump over other pieces.
The Rook can move any number of empty cells horizontally or vertically. The rook cannot jump over other pieces. The rook is also moved during a castling.
The Queen can move any number of empty cells diagonally, horizontally, or vertically. The queen cannot jump over other pieces.
The Knight can move to the nearest cell that is not on the same row, column or diagonal. In other words the knight moves two cells horizontally or vertically and then one cell perpendicular to that. The Knight is the only piece that can jump over other pieces.
The Pawn can make several kind of moves and it captures enemy pieces in a different way comparing to other pieces:
The King can make two kinds of move:
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| End of Game |
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If a player puts an enemy king in check and the opponent cannot eliminate it on his next move, then the game ends and the player wins. Such position is called a checkmate. On the following picture the black king is in check (under attack of white rook) and there is no way for blacks to escape from this situation:
The game ends up in a draw if a player's king is not in check and he has no legal moves on his turn. I.e. the player has no other pieces (or all his pieces cannot move) and he cannot move his king without putting him in check. Such situation is called a stalemate. On the following picture the black king is not in check but he cannot move since each of the two unoccupied adjacent cells are under attack of the white rook:
The game ends up in a draw if there is no possibility for either player to checkmate the opponent. For example one player has a king and a knight and another only a king. Any player can claim a draw if one of the following conditions exists:
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